Curriculum Vitae
Personal Statement
As a sports professional with a background in media studies, I have made it my goal to guide clients through the challenges that emerge from our increasingly digitally mediated world. I believe that the most effective and innovative work in sports blends theory with practice, and it is my goal to help train future sports professionals to apply rigorous academic thought to their work.
Education
MS Comparative Media Studies
School of Humanities, Arts, and Social Sciences
Massachusetts Institute of Technology, Cambridge, MA
Thesis: Televisual Sports Videogames
B.S. Religion 2003
Department of Religion
Haverford College, Haverford, PA
Thesis: The Sacred, The Profane and the Shot Heard ‘Round the World
Positions Held
Head of Innovation, Sports Innovation Lab - 2017 - Present
Director of Strategic Partnerships, Kill Screen - 2016-2017
Director of Partnerships, Electronic Sports League - 2015-2016
Associate Director of Communications, Wheaton College (MA) - 2013-2015
Insight and User Experience Consultant, Azubu - 2013-2015
Sports Videogame Columnist, Kill Screen Magazine - 2011-2012
Audio Director/Researcher, Singapore-MIT GAMBIT Game Lab - 2009 - 2012
Sound Designer, Blue Fang Games - 2008-2009
Publications/Presentations
Books
Mia Consalvo, Abe Stein & Konstantin Mitgutsch (eds.), Routledge, 2013.
Book Chapters
Chapter in EA Sports FIFA: Feeling the Game, edited by Guins, R., Lowood, H., & Wing, C. Bloomsbury, 2022.
Chapter in 100 Greatest Video Game Characters, edited by Banks, J., Mejia, R. & Adams, A. Rowman & Littlefield Publishers, 2017.
“Sports Videogames and the Televisual”
Chapter in Sports Videogames, edited by Consalvo, M., Stein, A. & Mitgutsch, K. Routledge, 2013.
“All Bang Bang, No Kiss Kiss? The Bond Figure in Video Games”
Stein, Abe, & Weisse Matthew. Chapter in James Bond in World and Popular Culture: The Films Are Not Enough, (2010) edited by R. Weiner, B. L. Whitfield, & J. Becker. Cambridge Scholars Publishing
Journal Articles
Abe Stein (lead author), Mia Consalvo and Konstantin Mitgutsch, Convergence: The International Journal of Research into New Media Technologies, 2013.
”Indie Sports Games: Performance and Performativity”
Loading..., Vol. 6, No. 10, 2012
“A Life in Baseball, Digital and Otherwise”
Well Played Journal, Vol. 1, No. 2, 2012
“The Sentimental Mood of All-Star Baseball 2004”
Eludamos, Vol. 5, No. 1, 2011
Presentations
“Between Sports and Esports”
Consumer Electronics Show, Las Vegas, NV, 2018
“The Grassroots Game: Players Participants and Infrastructures in Esports from the Ground Up”
Foundations of Digital Games, Hyannis, MA, 2017
“Sports Newsgames: Prediction, Speculation, and Accuracy”
Foundations of Digital Games, Raleigh, NC, 2012
“Speculative Journalism and Sports Newsgames”
PCA/ACA National Conference, Boston, MA, 2012
“Sports Videogames as Postmodern Historiography”
Beyond Sports vs. Games Workshop, ITU, Copenhagen, Denmark, 2012
Other Publications
The Fluid Fan is Here
Sports Innovation Lab, 2020.
A New Age of Sports
Sports Innovation Lab, 2019.
“How Home Plate Lives Up to Its Name”
The Atlantic, March 31, 2014.
Boomshakalaka!
column, Kill Screen
The Surreal One on One (January 2012)
Tebow vs. Tebow (January 2012)
Next Time I’m In Rio (February 2012)
Open Your Eyes (March 2012)
An Old Hope (April 2012)
Choking In The Locker Room (June 2012)
Strings and Swings (July 2012)
Games
A Closed World - Game Director (GAMBIT) 2011
Seer - Product Owner (GAMBIT) 2010
Yet One Word - Product Owner (GAMBIT) 2010
Tipping Point - Sound Designer (GAMBIT) 2009
World of Zoo - Sound Designer (THQ) 2009
Television/Film
Assy McGee #107-120 - Sound Designer 2008
Aqua Teen Hunger Force - Recordist 2008
The Habitable Planet - Sound Designer 2007
International Fight League - Sound Designer 2007
This is Nollywood - Sound Designer 2007